Small World

Small World

Take Over the World, and Then Do It Again

In Small World, players vie for conquest and control of a world that is simply too small to accommodate them all.

Designed by Philippe Keyaerts as a fantasy follow-up to his award-winning Vinci, Small World is inhabited by a zany cast of characters such as dwarves, wizards, amazons, giants, orcs and even humans; who use their troops to occupy territory and conquer adjacent lands in order to push the other races off the face of the earth.

Picking the right combination from the 14 different fantasy races and 20 unique special powers, players rush to expand their empires - often at the expense of weaker neighbors. Yet they must also know when to push their own over-extended civilization into decline and ride a new one to victory!

Players who enjoyed Risk will really find Small World appealing. It has a lot of that same take-over-the-world approach, except when you spread yourself too thin you can start again with a new race and power. Fast-playing a lot more interesting, see how far you get before time runs out!


All the Little Details

Small World Box
  • # Players: 2-5
  • Duration: 80 minutes
  • Publisher: Days of Wonder
  • Age range: 8 and up
  • Online Price: $38.50
  • Ships in a day or two






Take over the regions of Small World! This epic-feeling game has you conquering regions, but when your race tokens are spread thin, it's time to leave them behind and move onto a new race and begin again!